Fools v Jerks

A couple of professors from Harvard and Duke business schools got together and examined the relationship between affability and competency at work. They generated a magic quadrant diagram like this:

Their findings are surprising.

Our research showed (not surprisingly) that, no matter what kind of organization we studied, everybody wanted to work with the lovable star, and nobody wanted to work with the incompetent jerk. Things got a lot more interesting, though, when people faced the choice between competent jerks and lovable fools.

Ask managers about this choice—and we’ve asked many of them, both as part of our research and in executive education programs we teach—and you’ll often hear them say that when it comes to getting a job done, of course competence trumps likability. "I can defuse my antipathy toward the jerk if he’s competent, but I can’t train someone who’s incompetent," says the CIO at a large engineering company. Or, in the words of a knowledge management executive in the IT department of a professional services firm: "I really care about the skills and expertise you bring to the table. If you’re a nice person on top of that, that’s simply a bonus."

But despite what such people might say about their preferences, the reverse turned out to be true in practice in the organizations we analyzed. Personal feelings played a more important role in forming work relationships—not friendships at work but job-oriented relationships—than is commonly acknowledged. They were even more important than evaluations of competence. In fact, feelings worked as a gating factor: We found that if someone is strongly disliked, it’s almost irrelevant whether or not she is competent; people won’t want to work with her anyway. By contrast, if someone is liked, his colleagues will seek out every little bit of competence he has to offer. And this tendency didn’t exist only in extreme cases; it was true across the board. Generally speaking, a little extra likability goes a longer way than a little extra competence in making someone desirable to work with.

I’m sure that we can all reference experiences where we had colleagues that were less than affable (or even down right nasty). One particular person comes to mind for me – he shall remain anonymous, but he is extremely bright and reviled by almost everyone who has to work with him.

There is a lot of stuff in his head, none of which could be found in "How to Win Friends and Influence People", but for the technical details in a few areas there aren’t many people that know more than him.

I wonder what the implications are here for social software… There is a is a level of abstraction that social software provides that might act as a sort of "smoothing function". Perhaps smoothing the rough edges on the "competent jerk’s" personality, or allowing the relatively few areas of competency of the "loveable fool" to be highlighted, along with their natural proclivity relate to other people.

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Social use of visualizations – what’s happened in the last month

A blog post about the first month of public access for the IBM Research project called "Many Eyes" (mentioned at Lotusphere)

Many Eyes was launched a little more than a month ago. By the way, the original Read/Write Web article listed "Fernanda and Martin" as the developers – in fact everyone in the IBM Visual Communication Lab has worked on the site, and probably the two of us did less of the actual development than anyone else! 

So what has happened? Was our hypothesis about the social use of visualizations correct? It’s too early for any scientific conclusions, but that won’t stop us from giving some anecdotal evidence ;-) Here are three anecdotes:

[More...]

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Qumana has changed my blogging life

If you haven’t tried Qumana yet, you need to. It is by far the best blog editor that I have found. Many thanks to Luis (aka Captain KM) for his suggestion.

One of my favorite features is the droppad. I keep mine in the lower right hand corner of the screen. It’s great for cliping little quotes or images that I want to blog about, but more importantly it serves as a little reminder to keep my blog fresh.

And while I’m at it, I’d also give a nod to FastStone Image Capture as one of the best screen capture / editing programs I’ve use.

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Live Blogging – WSJ’s take on the subject

An article on liveblogging from the Wall Street Journal.

Obvious LLC’s nine-month-old Twitter.com is dedicated to the question, "What are you doing?" People send in their answers (up to 140 characters) by cellphone, by instant messenger or on the Web, which are posted on their personal page for viewing by a limited group of friends or anyone on the site. The site has received more than one million real-time posts, including one sent in via cellphone by Peter Kruse while he was sitting in the back of the church at his former pastor’s funeral in September. "It did distract me for about 30 seconds," says Mr. Kruse, 25, an aide to adults with disabilities in Elgin, Ill.

Many agree that it’s hard to fully participate in an event if you’re trying to compose pithy, thoughtful notes at the same time. Some academics say the live posts are the latest twist in the decades-old conflict between living in the moment and memorializing it from behind a camera lens, only worse. "People who are live-blogging are psychologically more distant from the event," says Clay Shirky, a professor of social software at New York University’s Interactive Telecommunications Program.

More…

After doing some Live Blogging myself at Lotusphere my experience is less one of distance from the event and more of an alternate form of note taking. I do suspect that live blogging from a conference vastly different from doing the same at a child’s birth :-)

I like the comparison to ‘memorialzing from behind the camera lens’ as that is something that I had struggled with in the past. I used to consider taking pictures a very "meta event" and as a result have about 2 or 3 pictures from all of my 5 trips to the Turks and Caicos islands. After getting a small Cannon Elph with long battery life a year or so ago I realize that my previous experience had more to do with the cost of operation of the picture taking experience overall, not the general activity. Now I’m much more likely to take a picture when I just have to pull the camera out of the bag to catch the scene. Having a flickr account doesn’t hurt either b/c it is a low cost way to organize and share all of the photos.

I’ve recently started thinking about how much more I would capture if the cost of operation was even lower – if I blinked my eyes and decent quality picture was saved. I think that I would not only take more pictures, but would also feel less distant from the event. I imagine there is a very close analogy for live blogging. The cost of operation, even with t9, is high enough for me at the moment to use my mobile phone as a frequent input device, and my laptop is unweildy in most situations. But if the cost of operation  were lowered with respect to entry of my thoughts, I suspect I would (and could) live blog more often, with a greater feeling of emersion in the experience.

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Cisco acquisition of Five Across

I suspect most have heard of the Cisco acquisition of Five Across (the parent company of tribe.net). The NY Times has a short write-up:

"But along with the recent purchase of a social network design firm, Five Across, the deal will give Cisco the technology to help large corporate clients create services resembling MySpace or YouTube to bring their customers together online. And that ambition highlights a significant shift in the way companies and entrepreneurs are thinking about social networks."

Analyst Mike Gotta has some thoughts on the acquisition that bode well for IBM, particularly the comments about required partner model, and professional services:

As I mentioned in an earlier post on the Five Across acquisition by Cisco, there are many factors ranging from brand (what people associate with Cisco), professional services (building out any type of community-oriented strategy requires more than technology competencies), and partner model (Cisco may not attract partners that it might normally have been able to do business with since they are not competing with vendors at the application layer) and so on. Unless one of these acquisitions delivers credibility outside the technology aspect of social networking, I remain skeptical that these moves will amount to anything.

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Email meet Virtual Economies

Having done a little bit of reading on economics in the recent past, this idea is really intriguing. I’m not sure how exactly they can implment it to keep it from being easily hacked, or gamed, but I like the idea…
From : A cure for e-mail attention disorder? | CNET News.com

Corporate managers concerned about the amount of time employees spend sifting though mountains of unwanted e-mail may soon have World of Warcraft to thank for providing a solution.
That’s because a Palo Alto, Calif.-based start-up called Seriosity has come up with an e-mail management system that borrows heavily from the virtual economies and currencies found in WoW and other large-scale online games.

Images: Handling e-mail overload

Known as Attent, Seriosity’s system is essentially a new currency–called the Serio–that corporate e-mail users spend to indicate a message’s importance: the more important they believe the message is, the more Serios they spend on it. Recipients keep the Serios in the messages they get.

Similarly, when someone receives a message with Serios attached, they can indicate how important they believe it is by responding with an appropriate number: none or very few if they think the message wasn’t valuable, an equal number if they want the sender to know they appreciated the message, or more than the original number to show they agree that it truly was crucial.

But Serios is a currency, and therefore a scarce resource, so people get a limited amount. The idea is that they have to spend the currency wisely, always making sure they have enough to send more with future messages.

More…

[via Mike Gotta]

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Anti-social software: Fear the Mooninites

I walked into the gym today and saw the row of TV monitors. The first thing I notice is an image of a Moonintie from the TV show Aqua Teen Hunger Force. I’ve seen the show a few times, but among the people I know that introduced me to it I’m not nearly the biggest fan. Despite this I still recognized it the character, and since I remember hearing something about an ATHF movie in the works I assumed it was a marketing stunt for the movie. This was all in a glance – a very Gladwellian “Blink” moment.

 

So after I ‘blink’ they cut back to Lou Dobbs and I read on the closed captions that they have no idea where these have come from and officials have been engaging the bomb squads to blow them up. Shortly after that on CNN I see that they have indeed sorted out the perpetrators and now the coverage turns to why it was done and who to blame. CNN.com summed up the “damage” done by this stunt:

 

The discovery of nine of the devices around metro Boston led state, local and federal authorities to close the Boston University and Longfellow Bridges, and block boat traffic from the Charles River to Boston Harbor.

In addition, the Pentagon said U.S. Northern Command was monitoring the situation from its headquarters in Colorado Springs, Colorado, but said none of its units were sent to assist.

 

And Boston’s Mayor chimed in:

 

Mayor Thomas Menino’s office said nine of the light boards were found around metropolitan Boston.

“I want to be certain that we take all of these reports very seriously,” Menino said in a written statement. “The coordinated response by all departments proves the system we have in place works.”

 

“The system we have in place works” … Really? It seems like the system is broken. Really broken.

 

What does this have to do with social software? Nothing, unfortunately. If I was able to spot a Mooninite and at first glance why weren’t the police. Not necessarily individuals in the police department (or the pentagon), but either as a service…

 

What if instead of closing down the bridges and blowing up these marketing pieces they were able to harness the collective intelligence of all the Adult Swim watchers out there who would have said “its a promotional scheme for ATHF – call Turner broadcasting to verify”?

Live Blogging Lotusphere – Glimpse of the Future

Irene Greif – IBM Fellow and Director, Collaborative User Experience.

The Dogear product announced as part of Lotus Connections was originally a research project in her team. From the beginning they focused on providing REST api access to the service, mash-ups started – most notably was the inclusion of results of a search of bookmarks into the IBM intranet search results.

Persistent chat with “Social Lens” – A social lens provides a visualization of the users in a collaboration. This was originally shown in “Loops”/”Babble”. This is present in a future offering from the Sametime team called Rendezvous.

Visualization Collaboration – Some years ago Irene hired Martin Wattenberg to bring some rigor to the research on visualization. His more famous pieces are the Map of the Market and the Baby Name Wizard.

Many Eyes – Matt McKeon does a demo of Many Eyes. It is a web based tool for showing interactive visualizations with browsing function, along with a feature for points comments on certain views of the data. When you post the comment it captures the state of the visualization at the point of the comment and allows people to link to it.

The Many Eyes tool provides an end-to-end process for visualizing data. You can upload the dataset, choose a chart type to display and customize the visualization to display as desired. The goal is to allow for data to be shared in many forms. There is a function for generating an embedded thumbnail of the visualization like you can embed a YouTube video. There is also a structured feed for all of the data that is generated.

The chart types available include bar, pis, stack, treemap, geographical maps.

Matt shows a sample of a treemap that displays a stock set of data for NBA salary. “Starting today you can join us in building an eye-opening community“. Irene mentions implications beyond the business world to general community information sharing for things like shaping public policy.

In her observations about game-like environments Irene mentions that game like behavior has been observed in ‘non-game’ environments, like the baby name wizard. Some of the things that make games what they are is the experience of a compelling UI, the stickiness of a goal based activity, the sense of belonging to a community.

3D environments can help people map abstractions into something they understand and provide appropriate affordances. However 3D environments can be very difficult to navigate.

Socialogists have ideas on how to improve innovation:

  • Strong Ties – people we are closest too
  • Weak Ties – people in our social network we might not know personally, but can reach out to to connect us to other communities
  • New information is more likely to come from weak ties.

Possibilities exist in technologies like virtual worlds to do team building that might only be done otherwise in person.